CHARACTER
INFORMATION
Name:
Espio
Nicknames:
N/A
Race:
Chameleon
(Speculation: If you choose to get technical,
Espio is probably a Jackson's Chameleon, because that is the only true
chameleon with a horn. [It actually has three!])
Gender:
Male
Age:
16
Date of birth: Unknown
Birthplace:
Unknown
(Speculation: Isolated Island or Angel Island
maybe? Just logical suggestions.)
Height:
110 centimeters (3 feet and 7 inches)
Weight:
36 kilograms (79.2 pounds)
Physical
techniques:
(1). Spin Attack
Description: While in locomotion, Espio can curl down and take on
a fetal position, rolling along the ground as a ball at a very high
speed and rate of torque, meant primarily for breaking through barriers,
or destroying enemies.
In-game debut: Sonic Heroes, Nintendo GameCube/PlayStation 2/Microsoft
Xbox, 2003
(2).
Spin Jump
Description: Also referred to as the "spinball jump,"
Espio is able to leap into the air and curl into a spinning, tightly
compacted ball of destruction which can destroy enemies and break barriers.
In-game debut: Sonic Heroes, Nintendo GameCube/PlayStation 2/Microsoft
Xbox, 2003
(3). Whirl
Description: The Whirl is a lot like the Roll for Espio, except instead
of rolling into a ball, Espio spins on his tippy-toes like a spinning
top tornado and is able to zoom across the ground in a manner similar
to the roll, and is used for a similar purpose. It also gives him more
vertical range, which makes it more useful. Unfortunately, it hasn't
been used or seen since its debut.
In-game debut: Knuckles' Chaotix, Sega Mega 32X, 1995
(4). Whirl Attack
Description: Espio leaps up into the air and begins to spin around to
form a tornado (like his Whirl ability) of destruction which can destroy
enemies and break barriers. Unfortunately, it hasn't been used or seen
since its debut.
In-game debut: Knuckles' Chaotix, Sega Mega 32X, 1995
(5). Whirl Dash
Description: Espio assumes his Whirl tornado formation and spins
on his tippy toes like a top, diagonally pivoted and begins to rev up,
and is able to unleash forward along the ground at high speeds with
limited airborne capability; meant to break down barriers or mow through
enemies. It's much like his Whirlform equivalent to the spindash.
Unfortunately, it hasn't been used or seen since its debut.
In-game debut: Knuckles' Chaotix, Sega Mega 32X, 1995
(6). Jump Dash/Homing Attack
Description: While airborne in spinball form, Espio can burst forward
in a sudden jolt of speed in a linear path, and when an enemy or object
is near, the jump can be used to home right into the nearby enemy or
object with extreme impact power.
In-game debut: Sonic Heroes, Nintendo GameCube/Sony PlayStation 2/Microsoft
Xbox, 2003
(7). Leaf Swirl
Description: Espio jumps into the air and forms the Ram symbol of
Ninjitsu with his hands and is enshrouded in a mystical gust of wind
and leaves. The ability not only sends his enemies that are caught in
the vortex flying high up and rendered helpless, but it also initiates
Espio's stealth cloak, making him invisible to the naked eye.
In-game debut: Sonic Heroes, Nintendo GameCube/Sony PlayStation 2/Microsoft
Xbox, 2003
Abilities
and aptitude:
(1). Has the ability to enshroud a stealth cloak, rendering himself
virtually invisible.
(2). With a quick lash from his tongue, he can take out any unwary foe.
(3). Espio is quite literally the master of scaling walls, since he
can walk and run on them. He can even walk and run on ceilings and can
stand there defying gravity for as long as he sees fit.
Hobbies
and talents:
(1). Espio has trained himself devotionally to the arts of Ninjitsu.
Because of this, he faces danger head on, unafraid, and with the utmost
stealth and cunning. But most of all, Espio can fight well using the
unique martial arts style and puts all of the lethal weapons it promotes
to professional use.
(2). Has a unique talent of being able to smash right through enemies
when he runs since he always ducks his head and protrudes his horn,
looking as if he is going to ram something when he is in motion.
(3). Has a good talent at collecting information or gathering research.
(4). Has a talent in playing a samisen.
(5). Talented with computers (but not by much).
Weaknesses: Besides not as skilled with computers
as he'd like, no weaknesses have been confirmed for Espio as of yet.
He is known to be claustrophobic, but it has not been confirmed.
Physical
Appearance:
- Hot purple body covered in smooth, barely visible scales
- Tan muzzle and heart-shaped tummy/chest
- Vibrant yellow eyes
- Frilled head and a long, protruding yellow horn above his muzzle
- Long, coiled tail
- Three black, contoured spikes on his back
Attire:
- White gloves, topped with triangular violet pads that are trimmed
in white
- Gloves are backed by separate cuffs that are black in color,
covered in white bandaging in the middle segment and complete with gold-colored
buttons/bolts on the foremost segment, overlaid by a tongue with gray
compartments
- Violet shoes intact by black straps and have black accents and rubber
soles
- Above his shoes are collars taking on similar appearance to the cuffs
backing his gloves except without the tongue accessories
Items
& weapons:
- Has a virtually endless assortment of Ninja weaponry
such as Shurikens and Kunais of any size, it seems
Vehicle(s):
N/A
Personality
details: Espio was once quite the hothead but, thanks to his
apparent ninja training, he is the epitome of discipline, order, and
wisdom. While Vector is a child at heart and loves to jam, and while
Charmy is a loudmouth, Espio is the silent and shady one of the bunch.
You ALWAYS gotta have a silent and shady one, afterall. However, the
silence/shadiness is not of his friends' concern, since that usually
just means Espio is meditating and storing spiritual energy and power
to unleash in battle. Espio has a very militaristic discipline and is
always quick to trot in spite of that he is usually quiet and laidback.
However, if you were to congregate with Espio, you'd find he is very
opinionated and very self-obsessed. But when things look bad and the
outlook is dreadful, Espio is always loyal to his comrades and acts
with the utmost determination and stealth; always asserting an intense
drive and focus on the mission. Without considering his obvious aptitude
and expertise at the martial arts, Espio always thinks his Ninja training
is never over.
Historical
biography:
Espio's
past is of course a hazy one. He made his debut to the World of Sonic
the Hedgehog & Friends at the same time his best friends, Vector
and Charmy did. Espio was a Private Detective, and was very interested
in the ancient civilization that he believed existed at the island that
recently rose from the waters out of nowhere as well as the mysterious
Angel Island. He envied Knuckles a bit since Knuckles was a descendant
of that civilization and comes from Angel Island. But this interest,
nevertheless, ultimately led to Espio's voyage to the mysterious island.
However, upon discovering it has been overthrown by Robotnik's Newtrogic
High Zone, Espio's luck had clearly changed.
While
Vector, Charmy, and Mighty were frozen in time by means of Eggman's
new Combi-Confiner, Espio managed to last a little bit longer before
he was also captured and thrown into one of the Combi-Confiner booths.
However, before the process was complete, Knuckles managed to come to
the chameleon's rescue and free him. While Metal Sonic came to fly its
creator to safety, Espio and Knuckles teamed up to go free the rest
of their friends. It was only a matter of time before their friends
were indeed rescued and the five of them threw a wrench into Eggman's
fiendish plot at Newtrogic High Zone.
As
stated in Vector's profile, it is unknown as to whether or not Espio,
Vector, and Charmy had the Chaotix Detective Service running before
the episode at Newtrogic High Zone or if they started it afterwards
— more than likely afterwards, since interestingly enough, Espio
was a detective while the other two seemed to have not been, so maybe
it was he that suggested the three of them should start a Detective
Agency? Nonetheless, Espio's sheer stealth, wise teachings, and disciplined
conduct are crucial to keeping the business running.
Personal
information:
Greatest friend(s): Vector the Crocodile,
Charmy Bee, Mighty the
Armadillo, and Knuckles the Echidna.
Other friend(s): Sonic the Hedgehog,
Miles "Tails" Prower, Amy
Rose, Cream the Rabbit & Cheese, Big
the Cat and Shadow the Hedgehog.
Rival(s): N/A
Enemy(s): Dr. Ivo "Eggman" Robotnik
and Metal Sonic.
Likes: Battle training, camping, meditating and collecting
information, training for his skills in the arts and code of the Ninja,
and anything to do with the Ninja way of life, period.
Dislikes: Espio dislikes being fooled; it insults his wisdom
and intelligence, and pretty much anything that acts with obnoxiousness
or immaturity, which is why he is commonly peeved at Charmy's childishness,
just like Vector. Lastly, Espio aboslutely can not stand evil and will
do whatever it takes to make sure the perp is punished or, if necessary, killed. He is a ninja, after all.
Favorite food(s): Unknown. Because he takes such an interest
in Ninjitsu, it's possible he could favor Japanese cuisine.
Favorite color(s): Unknown. Could be black or purple.
Occupation: Detective.
Place of residence: The Chaotix Detective Agency office.
GAME INFORMATION
Franchise name: Espio
the Chameleon
Original purpose: Supporting role in Knuckles' Chaotix.
Current purpose: Member of the Chaotix detectives;
supporting role.
Date of first promotion/presence in the industry: Espio's
debut in the industry came along with the release of the 32X title,
Knuckles' Chaotix, released first in the US on March of 1995.
Years in service: 11, and still going…
Original Designer: Unconfirmed. Could've been any of
the six character designers for Knuckles' Chaotix.
Design process: Unconfirmed. Espio's design process
was probably similar to how all of the others were made. Many design
sketches were made and Espio was chosen. Simple as that. However, Espio
probably went through the most design sketches since he was the only
Chaotix character that was actually made FOR and at the time of Chaotix.
Possible design inspirations: No known design inspiration.
Espio seems to be completely original.
Prestigious design variations: 2
+ - current design
— - original design
- 2, Knuckles' Chaotix, 1995 — (image)
- 3, Sonic Heroes, 2003 + (pictured to the left)
Known Game Voice Actors:
Sonic Heroes (JP): Kenta Miyake
Sonic Heroes (US): Marc Biagi
Shadow the Hedgehog (JP): Kenta Miyake
Shadow the Hedgehog (US): David Wills
Sonic Games he has been playable in:
(1). Knuckles' Chaotix (Mega 32X)
(2). Sonic the Fighters/Sonic Championship (Arcade)
(3). Sonic Heroes (GameCube/PlayStation 2/Xbox)
- Sonic Heroes (PC)
(4). Sonic Gems Collection (GameCube)
Sonic Games he has made an appearance in:
(1). Shadow the Hedgehog (GameCube/Playstation 2/Xbox)
Non-video game portrayals:
(1). Sonic the Hedgehog, SOA-licensed by Archie comics (Comic
series)
(2). Sonic the Comic, SOE-licensed by Egmont Fleetway (Comic series)
(3). Sonic X, made in Japan, then later dubbed for US release (Anime
TV Series)
Personal character analysis/commentary (by Nuclear Envoy):
You
know what's unique about Knuckles' Chaotix? Each of the star characters
of the Chaotix crew in that game have some special fact about them.
Even Espio. He has two, actually. Not only was Espio the only
star character of the game that was actually created for Chaotix during
its own development, but also seemed to be the original main star of
the game, since in prototype screen shots, the title screen says, "Starring
Espio the Chameleon," and nobody else is given an introduction.
Plus, his name appeared first in the character list at the beginning
of each zone. This was at the time when the game was probably being
called Knuckles' Ring Star.
While Vector,
Mighty, Knuckles and Charmy were designed or starred in games prior
to Chaotix, Espio was the only one created for Chaotix and is the only
star character unique to the game. (I wouldn't really call Heavy &
Bomb star characters.) It could be safe to assume that Espio's vast
array of cool techniques and his fading techni-color skin effect made
him the most appealing character of the game at the time. However, even
to veteran fans, that is unknown since Chaotix was pretty much a cult
favorite. And GOD knows not a lot of people have played Sonic the Fighters
to get to know Espio.
So even
back then, Espio's role in the Sonic Universe was quite hazy. He wasn't
even somewhat similar to how he is currently portrayed. Thanks to Espio's
revival after 9 years from Sonic the Fighters in none other than Sonic
Heroes, from a popularity standpoint, Vector & Charmy are no competition
for their purple pupil of a chameleon. I mean, Espio's a Ninja. What
red-blooded nerd wouldn't think a Ninja is cool? The problem is, his
personality in regards to his devotion to the Ninja Code is rather corny
and tacky at the same time; as if some amateur historian or culture-freak
who just started on studying Japan and had a past of watching bad martial
arts films is the one who directed Espio's lines and personality. Lately,
this has been fixed somewhat, but that's beside the point.
But even
then, many fans still want to experience Espio's Ninja Power, as he'd
describe it. His rash, silent, yet loyal demeanor is definitely commendable.
In my opinion, although not as original or fun as Vector, Espio is still
definitely a cool addition of the Sonic cast, and me and a lot of other
Sonic fans are glad he was revived, although, changed for the worse.