Sonic Labyrinth


Name: Sonic Labyrinth - All countries

Other Names (Nicknames): N/A

Release Dates:

November, 1995- North America
October, 1995 - Europe
November 17, 1995 - Japan

Quality:
8-Bit, Isometric 3D Puzzle

Game System(s): Sega Game Gear

Also released on:
(1). Nintendo GameCube - Sonic Adventure DX
(2). PC - Sonic Adventure DX
(3). Playstation 2/X-Box - Sonic Mega Collection PLUS

Developer(s): Sega of Japan

Character Introductions: N/A (unless you count those strange glue spitting creatures, but I don't think they really count)

Region Game Takes Place On: The Great Labyrinth.

Concept Introductions: Sonic Labyrinth is another one of those stand-alone Sonic games. There has never been a game before it and there will probably never be another game like it. Interestingly enough, while most Sonic games pride themselves on their fast action, the point of Sonic Labyrinth (in the storyline perspective at least) is that you can't run at all - Eggman has dropped you with some really heavy shoes. The game is basically involves finding keys which exist either within enemies (you can beat enemies with your spin dash) or in corners of the world and finding them in order to move onto the next stage. That, plus a couple of bosses and an interesting idea of rotating power-ups (by this, I mean that the type of power up you recieve circles a certain set of power ups in a specific path) makes up the core of the game.

Concept Deductions:
See above.

Storyline(s):


           Dr. Robotnik has finally done it! He has figured out why Sonic kept beating him over and over again. It is his speed (took him long enough, right? And he is supposed to be a genius)! Now, what way is there to reduce the speed of his azure arch-adversary? Well, since he is a genius, he could slow down Sonic's molecules to a crawl or something. No, instead Dr. Robotnik, sneaking into Sonic's room in the middle the night, glancing at the innocent and totally unprotected blue hedgehog with his nefarious eyes and malicious intent firmly planted in his mind....and he replaced his sneakers with some heavy ones. BRILLIANT! (I am imagining the guy from the Guiness commercrial. Try to. It makes it funnier).

           That morning Tails happened off on some sort of adventure thing (perhaps a Tails Adventure if it is the US version), our blue hero awoke with a big old yawn and reaching under his bed he pulled out his sneakers and threw them on his feet. Somehow when he was putting them on he did not notice their weight, because now they were so heavy he could barely even run. Dr. Eggman laughed because Sonic had thrown on his patented Speed Down Boots, and the only way to get them off are with the Chaos Emeralds. However, Sonic had the last laugh because he found out somehow (whether he tried or just fell down the stairs) he could still Spin Dash. So off our hero went with that knowledge in mind, to the Great Labyrinth in order to gain these magical jewels so that he can run again.

Personal Criticism/Opinion:


           This is one of the weirder installments into the Sonic the Hedgehog library. The basic premise is the labyrinth and key collection explained in Concept Introduction. Personally, I found the game rather slow and the controls a little bit hard, but only because it seemed like they didn't fine tune the physics completely and utterly. The game isn't that long, however. Basically only four zones (the four labyrinths, as it were) with only three keys to a labyrinth. And the keys don't move, making beating this game once you have beaten it once very simple. Personally, I would say let Sonic go find those Chaos Emeralds by himself and instead jump over to help Tails in his US-timed adventure of saving his island from ducks. But if you have read the Tails' Adventure review, you'll know I am obsessed with that game, to a point.
         
Let's see some GAMER'S PERSPECTIVE:

Replay value? C-. There is a problem with puzzle games that never change their puzzles for every time you play them. It's like any hand drawn maze. Once you've gotten your pencil transversed (www.dictionary.com - if you don't understand that. But you should be able to get that one by reference) along the maze, the second time isn't all that difficult. Plus, Sonic moves slowly.

Graphics and Layout? I am not an artist by any means. The graphics, however, leave much to be desired. The checkerboard style could have been replaced with maybe some ground? And they could have probably done better than take the graphics from Sonic Chaos, dressed them up a little bit and thrown them on an Isometric 3D Map. I mean, they were able to do better for Sonic 3D Blast, and I know that the Genesis is a 16-bit system, but come on Sega!

Music & Sound Effects? Four boards, slightly different music for the boards, there really wasn't anything special about the music in this game.

Storyline? If you think of it in its actual way, the storyline is like....well, it leaves much to be desired. But just like some other games of its calibur, the storyline becomes HILARIOUS with a bit of self-created, light-hearted humor.


OVERALL RATING? I rate Sonic Labyrinth a 4/10