Sonic Drift


Name:
Sonic Drift - Japan

Other Names (Nicknames): N/A

Release Dates:

March 18th, 1994 - Japan

Quality:
8-Bit Racer

Game System(s): Sega Game Gear

Also released on:
Gamecube - Sonic Adventure DX
PC - Sonic Adventure DX
Playstation 2/X-Box - Sonic Mega Collection PLUS

Developer(s): Sega of Japan

Character Introductions: N/A

Region Game Takes Place On: Chaos Grand Prix.

Concept Introductions: Sonic Drift is basically a primitive, 8-bit racing game. Like many Game Gear titles, its inspiration was a rivaling game of similar "spin-offness." And that game? None other than Mario Kart. So basically, the primary concept introduction here, other than the fact that the characters get their own cars, is the gameplay style, which itself is no more than a typical old racing game where the main focus is to just, well, stay on the freakin' track and turn when necessary. Don't veer out of the road's bounds, though — it slows you down dramatically. And many objects will hinder your race to victory as well, but in the end, the game is pretty easy. But luckily, they still managed to maintain many of the required flavors to make it an obvious Sonic game such as rings and all of the racing courses are based off of the zones from Sonic the Hedgehog on the Genesis.

Concept Deductions:
A lot of things: no special stages, no Chaos Emerald collecting, no running, no nothing from the traditional Sonic gameplay style.

Storyline(s)


          After turning several parts of the zones of South Island into raceways, Dr. Eggman challenges Sonic, Tails and Amy to a race to determine who gets the Chaos Emeralds, and so began the first Chaos Grand Prix!

Personal Criticism/Opinion:


          Sonic Drift is the first Game Gear title that was released only in Japan. However, getting Sonic Drift is actually easier than getting Tails' Sky Patrol. So like Tails' Sky Patrol, American and European Sonic hustlers only had ROMs to feel the magic until Sonic Adventure DX was released. And some magic it was… kidding. Sonic Drift isn't so bad, but its sequel is obviously nothing short of better.

          Like many Game Gear titles, Sonic Drift was another spin-off game, except this time, trying to spoof the acclaimed Mario Kart. They might as well had just called it Sonic Kart instead, or hell, Mario Kart except with Sonic Characters should've been the name, since this game oozes Mario Kart down to its very graphics.

          It's rather boring to play, like any classic racing game, since you just hold the action button and turn when you see the road suddenly change direction. Let's face it, racing games are meant for 3D graphics engines. It's kind of as if you're playing a Tiger handheld racing game, except with color and better graphics. The player selection isn't all that fascinating for a racing game. It marked the first Sonic game where Eggman was a playable character. The same goes for Amy. So I guess that's a plus. Each character has their own unique ups and downs. Naturally, Sonic has high speed and poor handling, Tails is always the medium, Amy has low speed but good handling and acceleration, and Eggman has good handling but poor acceleration.
         
Let's see some GAMER'S PERSPECTIVE:

Replay value? Play it, beat it, put it down.

Graphics and Layout? Not bad, actually. Although, the tracks themselves don't have a lot of detail, the backgrounds and character/car sprites are pretty well done, especially the large ones that are shown when you win a race or the grand prix. The graphics for Sonic Drift are very well done.

Music & Sound Effects? Generic for a Sonic Game Gear title. The music takes a little longer to loop like it would for any racing game, and the tunes are more slow and soothing to contribute the racing premise of the game.

Storyline? Run-of-the-mill for a racing game, to put it simply. I like how they explained that Robotnik modified the South Island zones instead of just saying nothing about it. Good way for them to avoid a plothole.

OVERALL RATING? I rate Sonic Drift as a 6/10