Sonic Blast


Name:
Sonic Blast - North America and Europe
G Sonic - Japan

Other Names (Nicknames): N/A

Release Dates:

November, 1996 - North America
November, 1996 - Europe
December, 1996 - Japan

Quality:
8-Bit , Side-Scrolling Platformer

Game System(s): Sega Game Gear

Also released on:
Sega Master System - Sonic Blast
Gamecube - Sonic Adventure DX
PC - Sonic Adventure DX
Playstation 2/X-Box - Sonic Mega Collection PLUS

Developer(s): Sega of Japan

Character Introductions: N/A

Region Game Takes Place On: An island in the shape of Eggman's face.

Concept Introductions: Sonic Blast is your average traditional Sonic Game Gear sidescroller in terms of ideas and gameplay. The only new thing in this game is actually not all that new, but hand-me-downed from Sonic Triple Trouble, and that's that you don't lose all of your rings when you get hit, but instead just ten at a time, giving you a much higher survival rate. Even though it doesn't really help, since the extra boss if you collect all of the Chaos Emeralds is ridiculously hard. It's also one of the few Game Gear sidescrollers where there is a bubble shield item. Special Stage access is like Sonic 3 and Knuckles, since the ring portals to the Special Stages are hidden in caves. However, only the ones in the second act of each Zone lead you to the Special Stage that gets you the Chaos Emerald. The 1st act's Special Stage just gives you an extra Sonic.

Concept Deductions:
There are only 5 Chaos Emeralds to collect in this game, and the checkpoints, like in many other Game Gear Titles are replaced by arrow powerup monitors.

Storyline(s)


          Shortly after the incident on Flicky Island, a most unusual island has risen out of nowhere in the ocean. Its shape, however, was all too familiar: Eggman's filthy mug! And standing tall upon this newly arisen island is Eggman's Silver Castle, with which he is planning to continue his quest for global domination. Sonic & Knuckles band together to put this island back into the murky depths where it belongs, but unfortunately for them, Eggman saw their arrival coming, so he rigged his new base of goodies with some extra-dangerous traps…

Personal Criticism/Opinion:


          We all know that the Sega Game Gear was Sega's opportunity to promote Sonic spin-off games. So for the few traditional Sonic sidescroller platformers there were, Sonic Blast was definitely the least known of them. Even today, it's pretty much a cult favorite, and for good reason. Sonic Blast is by far the slowest-moving, most depressing and boring traditional Sonic sidescroller of them all.

          I can't even begin to explain how slow the gameplay was for Sonic Blast. Sonic Chaos and Triple Trouble look like freakin' Sonic Advance 2 Hot Crater Zone Act 2 compared to Sonic Blast, and trust me, that's saying a lot. The graphics were generally bland and lacked depth or complexity. It was all a result of another attempt of Sega to throw Sonic's games into the trend, since by then, video games were going for the rendered look. Unfortunately, Sonic Blast failed to live up to the fad, ESPECIALLY its crapola Sega Master System port.

          But even then, Sonic Blast has its ups. If you want a truly challenging traditional Sonic sidescroller, then here you go. Out of its five zones: Green Hill, Yellow Desert, Red Volcano, Blue Marine, and Silver Castle, Blue Marine has got to be, by far, the most annoying level in any Sonic game. The currents push you around, you move slow as hell, and there is a veritable maze of pipelines; most of which take you to places that only make your voyage all the more difficult and brain-rotting. And all the while, you need to watch how long you've gone without air, or you'll drown! Luckily, collecting the emeralds isn't tough, mostly since only 5 are collectable in this game; but once you do, don't expect to have an easy time with the extra boss.

          Sonic Blast is only a somewhat respectable title these days because of its seniority and like most old Sonic games, it still managed to give you somewhat of a Sonic feel; albeit, not as much of one as maybe Sonic the Hedgehog 2 or 3 on the Genesis would, but hey, it'll fare.
         
Let's see some GAMER'S PERSPECTIVE:

Replay value? Meh, so-so. It's hard to find a traditional Sonic sidescroller with bad replay value, but then again, Sonic Blast isn't your regular traditional sidescroller. I'd suggest just playing it and beating it out of obligation, and then putting it down until you're real bored and the game is on your mind.

Graphics and Layout? The graphics are probably what make Sonic Blast so disliked among the fanbase. Sega tried to pull off a 3D rendered look for the sprites to match the trend that was rising at the time. Unfortunately, it didn't mesh well with the Game Gear's limited color bit rate. So much effort was put into the character sprites (and even they don't look all that fabulous) that the level design is just all out depressing. If you are a masochist and you like torturing yourself, then get the Master System port of this game, as that is where the POS graphics are pushed into your sight most severely. Mark my words, if you later begin to develop symptoms of a severe eye infection, take a trip to your optometrist. He'll tell you that you got Sonicblastitus.

Music & Sound Effects? The music in this game is the only thing that is average. It's your typical Sonic Gamegear sidescroller music. It sounds a lot more 8-bittish in this game, though. Probably because the beats are much, much slower to accomodate the slow-ass gameplay.

Storyline?
Storyline is pretty much average for a Sonic game. So average I really can't count it for the game or against it.

OVERALL RATING? I rate Sonic Blast a 4.6/10