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Name:
Sonic Advance 3- All three nations
Release Dates:
May 25th, 2004- North America
June 17th, 2004- Japan
June 18th, 2004 - Europe
Quality: 32-Bit, Side-Scrolling Platformer
Game System(s): Nintendo
Game Boy Advance
Developer(s): Sonic Team,
and Dimps
Character Introductions: G-mel
(or whatever his name is..)
Region Game Takes Place On: Unconfirmed.
Concept Introductions: The
Sonic Heroes gimmick is used here, but it seems like a modified version
of Chaotix than Heroes.
Concept Deductions: Heh. This is somewhat better.
This time you have to find 10 Chao in each Zone in order to release
the Special Keys, which let you activate the Special Spring in the hubs.
I know, I know. Too frickin' tedious, right? Well, thankfully, the Stages
are the easiest the GBA's had. AND, the Emeralds are shared again. YAY.
Storyline:
This time
around, the story ties in with Sonic Battle somewhat. Dr. Robotnik's
built a new robot called G-mel (yeah, yeah, I know. Hush.) THEN he lets
loose some Chaos Control on the planet, cutting it into, you guessed
it, seven sections. Sonic & Tails take it upon themselves to find
the others and fix this crap. (At that point, the storyline goes
on once you start playing the video game.)
Personal Criticism/Opinion:
This one I actually own, so I'll be a bit more detailed. The level design
is a more stable this time, and not focused on speed as much. The music
sounds like Advance 2 and Battle mixed together. Trust me, that's a
good thing. I especially like Sunset Hill Zone. I can't help but smile
everytime I'm in there.
Now,
about the characters. Each one controls differently depending on who
he or she is partnered with. Sonic gives his partners the Boost ability
from Advance 2. Tails grants more aerial abilities. Knuckles makes his
partners attacks stronger. Cream, bless her heart, lets her comrades
use Cheese to attack. And Amy...gives everyone hammers. Moreover, they
look silly using 'em. Yeah, it's lame, but let's not fret.
The
bosses have returned to the traditional style. Honestly, I prefered
the running style. Those were more challenging and (yeah) fun.
Let's see some GAMER'S PERSPECTIVE:
Replay value? Better than the last. The different partners
make for a slightly different way of playing every time.
Graphics? Once again, better than last time. It just felt more
right to me.
Music & Sound Effects? Toy Kingdom may annoy you, but otherwise,
you'll enjoy yourself.
Storyline? Eh. There's somewhat humorous "cut-scenes"
when Sonic & Tails unlock everyone else, but other than that, it's
the same flakyness.
OVERALL RATING? I rate Sonic Advance 3 as an 9/10.