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Name:
Sonic Advance 2- All three nations
Release Dates:
December 19th, 2002- Japan
March 10th, 2003- North America
March 18th, 2003 - Europe
Quality: 32-Bit, Side-Scrolling Platformer
Game System(s): Nintendo
Game Boy Advance
Developer(s): Sonic Team,
and Dimps
Character Introductions: Cream
the Rabbit & Cheese (the Chao), Vanilla the Rabbit
Region Game Takes Place On: Unconfirmed.
Concept Introductions: Now
all the characters can grind or the rails. Makes sense being that there's
a lot more of them and that they've been made essential to each stage.
Concept Deductions: Getting into the Special
Stages is murder now. There are 7 "Special Rings" in each
stage. You have to collect every one and make it through the level alive
to access the Special Stage, which, by the way is slightly easier this
time around. Good thing, too, since you have to complete every character's
adventure with all seven Chaos Emeralds this time.
Storyline:
Ok, guys,
you know the drill. Stop Robarfnik from getting the Emeralds. This time,
though, the Eggman's resorted to kidnapping again. He's taken new friend
Cream, Tails (again) and duped Knuckles (AGAIN). In Cream's case, though,
she gotr accosted for trying to save her mom, Vanilla from a similar
fate.
Personal Criticism/Opinion:
This one's better than the last, thankfully. The speed has been cranked
up, the music's gotten improved, and the bosses have (gasp) challenge!
now let's talk about the characters. Sonic...hasn't changed much. He
has his homing attack and bound from Adventure 2, but that's it. Tails
hasn't changed, either. Neither has Knuckles. As for the new girl, Cream,
let me get this out of the way: SHE IS NOTHING LIKE
AMY. She's got speed, maneuverability, flight (thanks to her ears) and
bosses are a lot easier thanks to her companion, Cheese, letting her
bump Tails off the easiest character slot. By the way, Amy's in here,
too, for those who care. You have to beat the game with everybody else
first, Emeralds and all. She's been practicing, and can now spin like
everyone else (by the way, when she does spin, look closely and you
can see her Pico Pico Hammer blurring).
Let's see some GAMER'S PERSPECTIVE:
Replay value? Slightly downed. The difficulty of the whole
Special Ring crap will frustrate you if you don't have any paitence.
Graphics? Again, very nicely done. Music Plant was a tad cliched,
but otherwise it was standard Sonic This time, they decided to bring
Sonic's running animation and make it look like a normal run, like in
Adventure.
Music & Sound Effects? A step up from Advance 1. Some people
may find it iffy, but I wasn't bothered.
Storyline? There's slightly more depth, but in regards to where
it takes place (exactly) and all that, don't expect much..
OVERALL RATING? I rate Sonic Advance 2 as an 8/10