Shadow the Hedgehog


Name: Shadow the Hedgehog - All three nations

Other Names (Nicknames): N/A

Release Dates:

November 15th, 2005 - USA
November 18th, 2005 - Europe
December 15th, 2005 - Japan

Quality: 128-Bit, 3D Platformer

Game System(s): Nintendo GameCube, Sony PlayStation 2 and Microsoft Xbox

Also released on: N/A

Developer(s): Sonic Team

Character Introductions: Black Doom, the Black Arms and the GUN Commander.

Region Game Takes Place On: Unconfirmed.

Concept Introductions:

          Whereas Sonic Heroes tried to copy the look and feel of the Sonic games of yore, Shadow the Hedgehog attempts to break away from it in nearly every way possible.

          First of all, there's a variety of weapons ready and waiting to be used by you… should you choose to 'em. Let me repeat myself: YOU DON'T HAVE TO USE THE WEAPONS. They range from standard pistols, SMGs (Semi-Machine Guns) and alien blasters to swords, bazookas and even lock-on missle launchers. By picking up more of the same weapon, its endurance or ammo cound is raised by another weapon's worth of ammo. How well they are used really depends on the user. It's not that hard to aim at the right target when shooting. You basically just need to think ahead before planning your assault. I know, I know: "You shouldn't have to shoot stuff OR think to play a Sonic game!" Well, you're not playing as Sonic, are you?

          Secondly, you can ride stuff. Before you start whining about that (you know who you are), Shadow's not the first Sonic character to ride a vehicle. Got it? Good. Now then, the ones available are convertibles (?), the Black Arms' Air Saucers (mainly used to hover above hazardous ground and dealing minimal damage to enemies if need be), mini walkers (with or without ammo; think Tails' Cyclone only smaller and optional), Black Hawk/Volts (the Volts can shoot; not really vehicles, but can be ridden, so they count), jeeps (debris and crap in the way? No problem!) and the infamous motorcycles (poorly rendered, but still fun to ride). Like the weapons, these aren't needed.

          Additionally, a gameplay element that hasn't been present since Sonic Blast (G Sonic) finally makes its comeback in Shadow the Hedgehog, a rather unexpected event if I do say so myself. Yeees, in Shadow, you don't lose all of your rings when you get hit, but instead 10 at a time, boosting up your vitality in this game. I'd consider it necessary with how often you're relentlessly bombarded and shot at.

          Last, but not least, I'm sure some of you are wondering about the red and blue bars at the top of the screen. Well, they more or less represent Shadow's psyche. The red one (on the left) is Shadow's Dark Gauge. When it fills (by doing evil things like killing humans and causing property damage), Dark Shadow is awakened and the destructive attack, Chaos Blast can be used. The blue one (on the right) is his Hero Gauge. When that fills (by doing good things like killing the Black Arms, putting out fires and healing GUN soldiers), Hero Shadow is awakened, and Chaos Control is available. As far as I know, getting both at the same time, isn't possible.

Concept Deductions:
Checkpoint markers (now called Save Points) look more like green teleporters. Which makes sense, since you're now allowed to teleport to any others you've touched. Powerups return to their original, balloon-ish SA/SA2 form, yet a bit skinner and lying on their sides. (The Fire Shield from Sonic 3 returns in the form of the Heat Barrier. This baby does damage to anything it touches; debris, enemies, etc. Sadly, like all barriers, this one is finito if you're attacked. Moreover, it seems to have replaced the High Speed Shoes, since they're absent.) Rouge has gone back to her old getup, but has had a voice change. For that matter, so has everyone else. The entire cast (even the supporting characters) is voiced by the VA team at 4Kids Productions. Whether or not that's a good thing is up to you. It seems to have been quite the center of debate in Sonic fandom when the news struck, but to be honest, here at Concept: "Mobius," we don't care since there really isn't much more damage to do with the voices in Sonic games (both English & Japanese, believe it or not — even the Japanese dubs over-emphasize emotion, which is the central problem in Sonic game voice-acting).

Storyline:

         
Shadow is still troubled about his lack of memories. He has gained one, though. Unfortunately, it's breif glimpses of Maria's death, though he doesn't know it's her. One day, as Shadow was pondering all this, the sky darkened with a red shade and out come an army of red and black ailens who quickly begin to smash the living crap out of everything. The Black Arms has landed on Earth, in retribution for Dr. Eggman's recent invasion of their digs. Poetic justice, I suppose. Either way, Shadow could care less, and walks off. Before he does, though, his name is called by a sinister voice. He turns around to see an ugly looking eye projecting the image of the aliens' apparent leader, Black Doom. The ruthless ET wastes no time giving our (anti)hero a message:

          "As you can see, the day of reckoning will soon be here. Find the SEVEN Chaos Emeralds and bring them to me as promised."

          Naturally, Shadow doesn't know what the heck this jerk's talking about or how he knows who Shadow is. Black Doom doesn't explain, though. As he leaves, Shadow is left with even more questions: Who was that guy? And how does he know Shadow? He does, however, deduce one thing: the Chaos Emeralds are the only way the Black Blur's getting any answers. That being the case, Shadow he Hedgehog begins his most important journey ever.


Personal Criticism/Opinion:


          Okay, let's get a few things out of the way. Starting with the voices. For the record, I'll be mentioning Sonic X a lot.

          Shadow & Sonic: Jason Anthony Griffith has greatly improved his performance of Shadow. He sounded like crap at first but now he sounds ok. (Compare this game to the Shadow saga of Sonic X for proof.) Sonic… not so much. I've gotten used to it over time, but still… After hearing Shadow, I was hoping that Sonic would sound a bit better as well. It didn't happen. Ryan Drummond wasn't really your average Dustin Hoffman either, but it's a lot easier to put up with him than this guy as Sonic. He actually came off as a convincing Sonic, especially in Sonic Adventure.


          Tails: Hm. Amy Palant sucks as Tails in Sonic X, and she sucks now. She's getting better, though, I'll definitely be the first to admit that. However, to Nuclear Envoy, she sucks outloud.

          Knuckles: … decent. Dan Green does a good job making Knux sound the way he's supposed to. Just pretend Yu-Gi-Oh doesn't exist and you'll be fine.

          Rouge: I know Kathleen Delaney is trying to make the deceptive and sexy bat sound that way, but instead, Rouge winds up sounding like a bored 20 year old. ESPECIALLY in the cutscenes in the last story. *Sigh.*

          Amy: I have no beef with this performance. Lisa Ortiz does a fine job as Amy.

          Chaotix: I'll make this quick: Carter Cathhart SUCKS as Vector, David Wills actually makes Espio sound cooler, and as for Amy Birnbaum… why the heck didn't she voice Charmy sooner??

          Omega: Gamma sounded like a frickin' generic robot in Sonic X, so I was REALLY hoping 4Kids didn't screw with Omega the same way. Luckily, they managed to make E-123 sound like he's supposed to.

          Dr. Robotnik: Deem Bristow can't really be replaced, but Mike Pollock does a really good Eggman. His performance as Prof. Gerald isn't too bad either.

          Now that that's out of the way, I can talk about the game. Shadow the Hedgehog is a better game than the high profile gaming magazines and sites give it credit. They were expecting another Sonic Heroes, I assume. Well, guess what? IT AIN'T. So get over it and learn how to play, big shots. The ironic part is, Sonic Heroes sucked to most Sonic fans, contrasting to the high reviews video game mags gave it. It just goes to show how wrong video game mags can be. Go give it a shot and then judge. Remember the tried n' true lesson that our man on the floating land Knux never seems to learn: never trust anybody.

          I found the gameplay in this game to be easy to work with, once you got the hang of it. The wide variety of weapons (as well as the targets to use 'em on) keeps the action flowing, plus there's a bit of strategy involved since each weapon handles slightly differently. There's also plenty of the standard Sonic fare: loops, ramps and a buttload of speed (provided you don't run into anything). The level design is certainly darker than what we're used to (except for Circus Park and some others), but, then again, so's the rest of this game.

          A big reason the Sonic X cast is hated on so much is because of 4Kids crappy script writing. Thankfully, Sonic Team's writers were in charge of this, so the cast actually sounds believable (with no lame puns, one-liners or bad jokes in sight). But even then, if they want to target an older audience, they need to start getting a better and more practical script. And that good ole' crappy acting is still standing strong. (There is a difference between how well the voice is for the character, the script… and then how the acting is.) As per usual, they over-emphasize emotion and come off sounding corny. It wouldn't kill them to sound a trifle more realistic or casual at some points. But maybe it's just because the voice acting doesn't work well with the poorly-dubbed and low-poly in-game graphics cutscenes? I mean, all of this voice-acting and script crap isn't as bad with the cinematic FMVs. Hmm…

          While we're on the subject of writing, let's talk about the story. This is, hands down, one of the best and most intricate tales Sonic Team has come up with. The multiple endings may make you scream, "ONOES PLOTHOLES!!!", but once you think another's opened up, a cutscene promptly fills it. (I mean, once you sort everything out concerning the timeline of events in SA2's story and this one, which is easy, the only plothole that's even left is why the hell the moon isn't blown in half in this game like it should be — I guess we'll just have to ignore it.) Good stuff. Speaking of the FMVs, these are the BEST in ANY Sonic game. The CG character models used have been extremely detailed, from Shadow's chest fur and the wear on his shoes to the fading of Amy's dress and the stiching on everyone's gloves. Heck, Espio actually looks like he has scales. I dare, no triple dog dare Sonic Team to come up with better models than these… in this console generation, anyway. (A pity there aren't as many CG cutscenes as you'd think.)

          Simply put, it'd be wise keep an open mind and a high dose of paitence and persistence when playing Shadow the Hedgehog. For those that do, you'll find the second best Sonic game of 2005. I say second best because of the presence of Sonic Rush, but that's a different game. Shadow the Hedgehog gets more interesting towards the end. Most people we've seen that have played it quit near the beginning.
         
Let's see some GAMER'S PERSPECTIVE:

Replay value? Heh. Well, there's unlockable weapons and music, 10 endings (with 326 ways to get to 'em), the return of the ranking system, the Last Story, etc. I'd say you'll be playing this for a while.

Graphics? As I said earlier, the FMVs are the best they've done. The in-game graphics… well, they pale in comparison, to be honest, but they get the job done. (But they're most certainly not SA2/SA:DX.) The darker atmosphere gives this particular game a more down-to-earth feel (I use that term a tad loosely, so don't start). A slight step up from Sonic Heroes, but not by much. And, *argh* there's still clipping! It was acceptable in Sonic Adventure, a minor gripe in Adventure 2 and embarrasing in Heroes. It's time to step up, Sonic Team! Here's a plus, though (to me anyway): the human guns Shadow uses spew out casings. A nice touch, I'd say.

Music & Sound Effects? Once again, Jun Senoue was in charge of the levels' music while the game's 5 themes were done by different bands. "Almost Dead," the song for the Pure Dark route, was done by Powerman 5000. That being the case, it's the most sinister track on here. Julien-K returns with "Waking Up", a song for Shadow's Normal routes. It's not the best this time around, but it's solid. The most depressing track (and, sadly, one I listen to often now) is "Chosen One": a slow rock song done by A2 for the Normal Hero route. Play through it and you'll see why. Unfortunately, for every group of great songs in a Sonic game (or any album for that matter), there's one that tries, but slightly misses the mark. SA2 had their versions of Sonic and Tails' themes, and Heroes had "We Can." For Shadow, it's "All Hail Shadow," the Pure Hero route theme performed by Magna-Fi. The title alone should be enough of a hint. Mind you, it's not "We Can" bad, but it's not really SA "It Doesn't Matter," either. An up-and-coming band known as the Remix Factory (3 guesses why they're called that) were called upon to redo Eggman's SA2 theme. The head honcho, known as LB, is a hardcore Sonic fan like the rest of us. It shows, because this remix blows the original away. And, as per usual, Crush 40 had the honors of composing the game's main themes, "I Am...All of Me" and "Never Turn Back" (the former used for the Last Boss and the latter for the final credits). Both sound awesome. Now, about the sound effects… hmm. Well, rings sound like rings, explosions sound… explody and the guns and other weapons all make the right sounds. There's only one major (or minor depending on your tolerance level) gripe I have with the audio: Shadow and the boys (not counting Tails, thank goodness) say damn WAY too much. I know you're trying to make the game more mature, Sonic Team, but that's just trying too hard. But, that's just me. The problem is, they use it unecessarily and they emphasize the word slowly and loudly, as if they want you to know, "HEY, WE'RE USING CURSEWORDS NOW, SEE? ISN'T IT JUST SPIFFY?"

Storyline? A return to the Adventure scripting and storytelling is always fine by me. Rules were broken, truths were revealed, sides were taken, but… most importantly… plotholes were filled. All we will reveal is, the truth about what the hell Shadow is and if he is the true Shadow from 50 years back and if he did or did not die IS revealed in this game. Here's our only hint to you: try to stay alive for 10 minutes on the final boss in the last story… you should get a pretty interesting piece of information. That's one less thing (out of many) for Shadow haters to whine about.

OVERALL RATING? I rate Shadow the Hedgehog as a 7.9/10.